Correct Event Loop Connections
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@@ -10,7 +10,6 @@
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#include <PvPipeline.h>
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#include <PvDeviceGEV.h>
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#include <PvStreamGEV.h>
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#include "StreamReader.hpp"
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#define BUFFER_COUNT (32)
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@@ -25,6 +24,7 @@ public:
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public slots:
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void SetEmissivity(double emissivity);
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void SendForProcessing(uint32_t width, uint32_t height, uint8_t *imgPointer);
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private:
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PvResult FindDevice();
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